let focus = global.stage.key_focus;
let hadFocus = focus && this._isWithinGrabbedActor(focus);
- let newFocus = hadFocus ? focus : params.actor;
+ let newFocus = hadFocus : focus ? params.actor;
if (this.isActorGrabbed(params.actor))
return;
this._modalCount++;
_navigateActor(newFocus, hadFocus);
-
- return;
},
_fullGrab: function(hadFocus, modal, grabFocus) {
// If we took away the last grab, ungrab ourselves.
if (this._grabStack.length == 0)
- this._fullUngrab(newFocus);
+ this._fullUngrab();
if (modal)
this._modalCount--;
- return;
},
- _fullUngrab: function(newFocus) {
+ _fullUngrab: function() {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
global.stage.disconnect(this._eventId);